2013??? Has it been that long since I posted here? Been swamped with other issues and have only very slowly been working on Simone's World in Kitely. The other day I was trying a swarm program and had written a little program to rez swarm members that were pre programmed to die. Well apparently that caused probems in part because the swarm members are physical and that was casuing problems with the server...which attracted the attention of Ilan Tochner who sent me a message basically saying to fix this, which I did. At any rate this forced me to check out some of the tools Kitely has to check sim performance. The details are here on the Kitely site.
https://kitely.atlassian.net/wiki/display/doc/Optimize+World+Performance
So here is what my world looks like now.
I have an early premium account which Kitely no longer offers so I am grand fathered in and pay just under $20.00's a month and that is with 100,000 prims. But there is a good range of options and you should check www.kitely.com for details.
Setting up your account is a bit clunky since you have to sign in with facebook or twitter. I set up a twitter account just for that. Fortunately once you are set up and can access Kitely from your viewer (Firestorm seems to work best) then you can sign in through the viewer and get to the Kitely web site through the back way.
One thing you might not like is that your world is isolated from other sims so there are not interconnected regions as in Second Life. You can theoretically get to other sims through the world map, but it is a bit of trial and error. When I get a bit more done I may link to the hypergrid. I think the privacy is well suited to educators who may not want to be griefed when they take their classes into a virtual world.
Wednesday, November 25, 2015
Saturday, November 23, 2013
Am under the weather this week.
Been fighting a cold this week and that may be a good thing if I am well for the holidays. I start with a continuation of my last post-http://slbiology.blogspot.com/2013/11/new-clothes.html. At any rate when I rated Hosoi at Kitely's market place last week, I jokingly mentioned that the only thing missing was some nice hairpieces to go with my new Kimono. Well Amiryu Hosoi saw my post and sent me some nice hair pieces. Here I am complete with a new hair piece to go with my wonderful Kimono.
Today I spent a quiet afternoon building in Kitely so here are some shots of my home in various stages of completion, also showing some views of my world. Not done yet but made a good start.
This is a sleeping meditation loft.
Decided I needed a balcony off of my loft.
Now that I have more stuff up I want to see what happens when I make an OAR file for local use with New World Studio. I should at least get my created objects...we shall see.
The green things in the background are not part of the hairpiece but large horsetails growing in my Kitely world.
This is a sleeping meditation loft.
Decided I needed a balcony off of my loft.
Now that I have more stuff up I want to see what happens when I make an OAR file for local use with New World Studio. I should at least get my created objects...we shall see.
Saturday, November 16, 2013
New Clothes...
Latest update on the Hosoi move to Kitely.
http://hosoi-ichiba.blogspot.nl/
More on the Kitely Marketplace:
http://www.hypergridbusiness.com/2013/10/kitely-eliminates-market-listing-fees-plans-exports/
Thursday, August 8, 2013
A Tide Pool in Kansas?
Ocean life has always held a fascination for me, something I suspect is not uncommon among those of us who end up as biologists. My mother gave me some of Rachel Carson's books, the The Sea Around Us, The Edge of the Sea and several trips to Cape Cod imprinted the smells, sites and creatures of the sea. So of course as part exploring Blender and mesh had to make something with tentacles. I didn't think I was ready to tackle squid or octopuses so decided on sea anemones. Easy enough right...well it took 2 days to get something that looked sort of like a sea anemone.
Here are three of my attempts. My first attempt is on the left and my latest attempt is on the right.
The first attempt was not meant to be realistic and I had all sorts of trouble with painting the seams out. Both the second and third attempts are more realistic, which ironically was easier than what I tried to do in my first attempt. The tentacles were done using extrude, scale and translate tools in the mesh editor. There are I think other ways to do tentacles but I decided to stick with the the tools I best understood. The last one is still has some seam issues but pretty minor.
Of course I had to make my own little tide pool. Which resides some where in the cloud or mirrored to my home machine, alas in-silico.
Here are three of my attempts. My first attempt is on the left and my latest attempt is on the right.
Of course I had to make my own little tide pool. Which resides some where in the cloud or mirrored to my home machine, alas in-silico.
Friday, August 2, 2013
Playing with Light
Today I visited Paislee Myrtle's Dragon's Teeth site which is a wonderfully lit world as shown here:
This led me to do some lighting in Simone's World. Here is the result which is not nearly as well crafted as her world but I had fun with this.
By the way she is in a group called the Devokan Story Tellers. This link is to her Kitely World Page. http://www.kitely.com/virtual-world/Paislee-Myrtle/Dragons-Teeth
This world is free to visit and lots of the materials are copy-able. In fact I could not resist the group of fern fiddleheads just to the left of where I am in the second picture.
My Kitely World is still not open for visitors...so you can't see my experiments with OpenSim physics or me accidently donning a giant orchid.
More about the Devokan Story tellers is at Danko's blog: http://journeymetaverse.wordpress.com/devokan-storytellers-page/
More about the Devokan Story tellers is at Danko's blog: http://journeymetaverse.wordpress.com/devokan-storytellers-page/
Thursday, August 1, 2013
Slowly getting the hang of Blender
Last night I learned how to better use the sculpt tool in Blender including showing the edges which makes the grab tool MUCH easier to work with, and also how to do symmetry across an axis so I can do things such as these orchids:
Tuesday, July 30, 2013
Building is Theraputic
Slowly my Kitely world is taking shape as I get better at using Blender. Just about very object in in this view except for the blue landing pad is made from mesh. The little purple flowers were actually pretty challenging for me though I am sure more proficient people could probably make these much more easily than I currently can. You can just make out a pink bridge that I threw together yesterday...OK so it did take me an hour to figure this out.
Here is a better view of the bridge:
Saturday, July 27, 2013
Taking shape...
Slowly the world takes shape. The two mesh trees are duplicates. The one on the right has had texture applied but not too successfully.
Also it may not be apparent, but I replaced the default low elevation texture with a richer green one since I really don't want my world to be a desert world.
Also it may not be apparent, but I replaced the default low elevation texture with a richer green one since I really don't want my world to be a desert world.
Framework for a tree
Yesterday I decided to try something a bit more ambitious in mesh-namely to make a tree with blender. So I started with an isododecahedron sphere and uses a series of selects, extrusions, and rotations came up with this framework. I didn't texture it but simply added a reddish material since I was more curious as to how well something like this would be handled in Open Sim. No problem as it turns out.
Here is my tree's framework on my Kitely test site. Hopefully I can get to the leaves soon.
Here is my tree's framework on my Kitely test site. Hopefully I can get to the leaves soon.
Sunday, July 21, 2013
Morning Glories in Mesh
I've actually managed to figure out enough about Blender and mesh to put these morning glory-ish flowers together today.
Friday, July 19, 2013
Adventures with OpenSim
At various times I have dabbled with OpenSim but in the past kept returning to Second Life but I have been taking a second look now that Open Sim has matured. First of all it is now really possible to have your own private world and I plunked down the $20.00 for NewWorldStudio's OpenSim generator. It has bugs being still in beta, but Hey I have my own private World for 20 bucks with 100,000 or so prims as opposed to my region in SL which costs 40 bucks a month.
I still haven't figured out how to link my private world to other grids-NewWorldStudio's connectivity test shows it as public but since I use this region to experiment with mesh and physics...well maybe I don't want any visitors just yet. But I did learn about OAR files. More on that in a bit.
Speaking of mesh-finally a reason to learn a bit about Blender. I have used sculpties but found trying to do them in Blender a bit temperamental so ended up using one of the SL tools for doing sculpties. So on to mesh. I like doing mesh but one nut that I hadn't cracked in a couple days of scratching was how to how to get the textures to render in the dae files that Blender exports and SL and Open sim support. I had to grasp the concept of materials and also didn't notice the little check boxes in Blenders .dae export menu relating to exporting textures as well....duh.
One development I really in pleased with the Kitely. I had read about this company and its new business model and really low rates...so I plunked down money for their Bronze plan. Gives me a free region and costs 5 bucks a month. OK 5 bucks a month is definitely better than 40 bucks a month for what, an 8th of a region? Plus getting back to OAR files for just pennies I could upload an OAR file and even better can modify the terrain! How cool is that. That world is private for now. I can go public for 20 bucks a month...still a lot better than SL for the money.
Oh and it gets even better! Imagine my delight when I exported my world's OAR to my home machine and loaded it into OpenSim using NewWorldStudio and was able to watch my NWS World take shape in my viewer. How cool is that! Now if I could only use a common AV look across all Worlds...At any rate the picture shows me in the NWS version of my Kitely World. One giant sandbox. Presumably I can go the other way as well but haven't tried that yet.
I still haven't figured out how to link my private world to other grids-NewWorldStudio's connectivity test shows it as public but since I use this region to experiment with mesh and physics...well maybe I don't want any visitors just yet. But I did learn about OAR files. More on that in a bit.
Speaking of mesh-finally a reason to learn a bit about Blender. I have used sculpties but found trying to do them in Blender a bit temperamental so ended up using one of the SL tools for doing sculpties. So on to mesh. I like doing mesh but one nut that I hadn't cracked in a couple days of scratching was how to how to get the textures to render in the dae files that Blender exports and SL and Open sim support. I had to grasp the concept of materials and also didn't notice the little check boxes in Blenders .dae export menu relating to exporting textures as well....duh.
One development I really in pleased with the Kitely. I had read about this company and its new business model and really low rates...so I plunked down money for their Bronze plan. Gives me a free region and costs 5 bucks a month. OK 5 bucks a month is definitely better than 40 bucks a month for what, an 8th of a region? Plus getting back to OAR files for just pennies I could upload an OAR file and even better can modify the terrain! How cool is that. That world is private for now. I can go public for 20 bucks a month...still a lot better than SL for the money.
Oh and it gets even better! Imagine my delight when I exported my world's OAR to my home machine and loaded it into OpenSim using NewWorldStudio and was able to watch my NWS World take shape in my viewer. How cool is that! Now if I could only use a common AV look across all Worlds...At any rate the picture shows me in the NWS version of my Kitely World. One giant sandbox. Presumably I can go the other way as well but haven't tried that yet.
Labels:
Kitely,
mesh,
OpenSim,
Second Life,
Virtual Worlds
Thursday, July 28, 2011
Second Life Shadows
If your graphics card is up for it Second Life Shadows are pretty cool. But be forwarned...even my 1GB 8800 Nvidea card has to be tweaked a bit and performance is really degraded. Of course this computer "only" has 2GB of RAM.What's cool is that the shadow to the right of me is cast by a prim that has a texture that has transparent regions and that is reasonably well echoed in the shadow! How's that done?
Tuesday, July 26, 2011
More on Avination
My initial enthusiam for the $40 price for a sim is a bit tempered by a couple of limitations in Avination. The first is minor-namely it doesn't seem to support SL's media on a prim idea. In SL I am used to being able to have my blogs and my Flickr site open on prims so that I can at least see what's going on. The second is a bit more surprising given the OpenSim background of the owner, namely that Avination does not support OpenSim specific functions some of which are really cool especially the texturing functions.On the plus side my inquiry about OS functions was quickly answered by their support staff. I also like that you can import prims that you own from SL using the Avination viewer, including scupted prims as my picture shows. Just be aware that it doesn't seem possible to import the scripts in the object- you have to do that separately or use Stored Inventory as explained here.
https://www.avination.com/support/faq/creation-inventory.html
Of course Second Life is not sitting still what with pending rolling out of mesh and if you haven't noticed realistic shadow rendering like that in Blue Mars. Since Avination is billing itself as content creator friendly, I wonder how the introduction of mesh in SL will affect Avination.
Who knows, I may ultimately find it cheaper to set up my own Open Sim server, and link it to OSGrid. Not that I have ever done anything like that mind you. Hmm as cheap as computers are today...might be worth it to take that plunge.
Saturday, July 23, 2011
An Alternative to Second Life?
Somehow I keep getting side tracked. Today I stumbled upon a new virtual world grid based on open sim called Avination and of course checking this out took precedence over cleaning and reorganizing my study.Avination according to its website was started by an OpenSim developer, Melanie Thielker who has created her own "spin" on Open Sim. See https://www.avination.com/inside-avination/management-team.html for more information about Avination's Staff.
Now I have invested lots of time and energy in Second Life, including on my college's land. Unfortunately Second Life has doubled educational fees for a ful sim to around $4,000 which has my IT people really nervous. Avination right now is advertising full sims with 15,000 prims at the special price of $60.00 a month. Hmm in SL I am at the $40.00 tier level which means I am paying about 6 times what I could be paying in Avination.
Well even a virtual lady can't resist a bargain so I went on over. Joining is easy and similar to Second Life in that you choose your own first name and then select a second name from a predefined list and select your basic avatar form. One slick thing is that Avination has terminals in Second Life. (Wonder if Linden Lab knows about this.) You can go there and use the terminal to assign your Second Life AV name. Which I did right away. You don't get to share your inventories or your appearance but when you log back in to Avination your SL profile name shows in place of your Avination AV name. The system is like SL's new double naming system so my Avination name still shows on my profile if you click on the Avatar.
You can use SL viewers for Avination but I choose to use the Avination viewer. This viewer is clearly based on the SL viewers but is a lot more like the older 1.2 series of SL viewers wth some things out of SL 2.X viewers. Just about everything should be familiar to veteran SL users. I have not had a chance to try any scripting but Open Sim's version of LSL typically has some things on it that are not found in SL's language so I would be suprised if all my scripts will always work.
Buying land. Unlike SL it looks like the best thing to do is buy a whole sim. In fact the map is set up as a huge grid and you pick your sim and which one of a limited number of configurations you want and buy the sim using one of several methods including Paypal.
The advertisements have a promotional code so you might watch out for that. A sim is $40.00 a month for the first three months and then goes up to $60/month. Mmmm sounds to good to be true even at $60 a month but the lure of the bargain was too strong so I am giving it a whirl. I am sure there are some limitations in terms of flexibility and service...we shall see. Supposedly I can port my SL objects to Avination-assuming I have permissions on the objects so we shall see. Probably can't port my nice Kimono collection though.
I had my sim within 5 minutes of the transaction. Seeing all that sunny empty land is a bit intimidation as I have always lived in the mainland in SL. By the way there is apparently no sort of division between PG, Mature and the "Dark side" but you can control access to your sim just as in SL. So I figure at $40 bucks a month for three months this is worth a try.
One risk is that this is a small company-when I was on there were about 850 users online (SL might have 60K users online at the same time) so that perhaps adds a bit of premium to SL. Avination has it's own currency(C$) I haven't compared it closely, but it looks to be valued roughly the same as the Linden. I bought 2,000 C$ for $8.00 so I can upload textures and files. Uploading costs are 10C$ per upload.
I am not ready to give up my SL account so you still find me in Carmine at http://maps.secondlife.com/secondlife/Carmine/137/181/144
More to come.
Friday, July 22, 2011
Today all started when...
My meat avatar decided to get a web cam to use with his desktop. Well the USB cable was too short so he decided to rearrange the office and computer. That meant a lot of cleaning and throwing away of stuff. Then testing the computer and the new monitor arrangement and the web cam. And then booting up SL and spending a delightful afternoon listening to jazz and doing some simple building. I had forgotten how therapeutic building in SL can be. So here is the first pass at the Tree of Life...Pretty rough but lots of fun...more to come at http://maps.secondlife.com/secondlife/Carmine/133/181/144
Friday, May 6, 2011
Identity in Second Life
One of my first life interests is gender identity, so I periodically search the SL forums for gender related posts. Today I ran across a wonderful thread called the Unqueering of Second Life, started by resident Scylla Rhiadra. Scylla argues that one of the things that SL does well is queering our perceptions. Here Scylla isn't quite talking about queer in the sense that the word is being reclaimed by GLBT people but a process related to that notion that forces us to reexamine our assumptions about people and identity. Scylla writes:
" “Queering” in this sense is really a process of “making strange,” a kind of shifting or even distortion of perspective that forces us to perceive anew, and in different ways, objects, ideas, and socially-constructed conceptions that we otherwise take for granted. "
Scylla then argues that this queering process is under threat by social networking such as facebook where one's "real life" identity becomes paramount as well as by groups requiring gender verification via SL voice.
The threats posed by social networking and beyond that, the threats posed by facial recognition software and other technologies is something that I have been thinking about. To me the threat of such systems is that they threaten to take away any sense of sanctuary that one might want online to explore by trying on other identities. Now I don't believe for a second that I have expectation of absolute privacy online but there should be room for relatively safe spaces where a person has some control over what information from these identities they wish to link to their real life information.
For transgender people, this can present a problem because there is the desire and for some the need to keep their transgender issues private, and at the same time be able to talk and share with other people including those outside the transgender community. In my case I am a professor and generally keep my transgender identity separate from my work life. But as a professor I am told "to be authentic" by academic theoreticians and to me being authentic means presenting myself as an integrated whole.
Of course in real life, we take on specific roles but to me the quest for integration implies that I don't keep my gender dysphoria suppressed-been there most of my life and that path is inherently destructive. Besides as professor-I can and do maintain a male persona at work-but unless in my private time I am going to relegate my gender expression to the shadows some bleed through is inevitable. Students do from time to time see me outside of class as a female. So my strategy is not to keep my other self hidden but keep my presentation separate enough so as not to upset the gender binary natives and yet reveal this aspect of my psyche in a sort of matter of fact way. I am for instance co-advisor of my school's GLBT student group and also am a Safe Space trainer for my campus and I can't exactly be hidden there. The whole idea is to open up some psychological space for myself.
Certainly students can find out about me. Now returning to SL, if you check out my profile you will a picture of me in SL but also there is a real life picture of me as I look in RL. When I teach, work, or shop in SL, Simone is my expression-sort of an extended phenotype. She is the face my biology students see when we go into SL. I did create a male AV which I use only rarely. Why should I bring the dysphoria I feel in first life into Second Life? To me that makes no sense. My experiences in SL as Simone have generally been good. I guess most people who might other feel threatened by my alternate identities appreciate the transparency or they don't find a short Japanese -Creole female AV in a Kimono to be threatening or desirable as a SL pick up.
One of my best experiences happened the other Spring when I was on sabbatical and working in SL. One day a strange male IM'd me in SL, and as I normally do, refused the IM since he did not state what he wanted. Well he persisted and on his third attempt said "Paul it's XXXXXX". Now it turns out that XXXXXX was an old friend from South America whom I had lost track of for about 15 years. At any rate he had googled my first life male name, found this blog and made the connection.
He asked me if I was gay since I have a female AV so I took the time to explain the issues I have and even show him a picture of myself "en femme" in real life. For the record, dear reader, "Paula" is pretty conservative in dress-not pick up material at all. But this fellow knows me in first life and my colleagues and friends have pretty much stuck with me. So my friends allow me an oasis where I can be more myself. That gets me through the week sometimes.
Yet even me being relatively transparent feels threatened by social network technology. First all of the sudden my RL "official" identity becomes key-I was dragged kicking and screaming into Facebook by my son who insisted that this how he and his friends communicate. Plus enough of my colleagues are on FB that my morning coffee ritual is to look at FB first rather than opening my campus E-mail. But I was a bit disturbed when FB kept insisting that I had to give my sex as male or female else how could people find me? Ya right. Fortunately FB stopped that nonsense. Maybe they imputed it from my RL name or from the funky stuffed caterpillar that currently graces my FB profile.
Now I really don't mind FB or SL having my legal ID information but why should this be the primary thing for a profile. Why can't FB allow me to establish a profile at variance with my legal identity if by doing so I am giving a more authentic face to myself? Fortunately in the circles I run in-even SL work related circles have not insisted in any sort of voice or verification of gender which would in my case be a verification of assigned gender based on the fact that my gonads produce microgametes with tails (i.e. sperm). SL provides still an oasis for me to the degree that my assigned gender or even my male name is not an issue.
Voice verification, linking SL to other social networks etc threaten the informational oasis because all of the sudden it become too easy for "queering" information to leak out to people who don't know me and may not be so willing to set aside their biases about people who are transgender. Rather than being like a large city where anonymity serves as a buffer against judgmental busy bodies, making first life assigned gender markers etc makes the net even more a city of judgmental busy bodies where the gender binary is enforced and those of us who don't fit are relegated to the shadows of the closet.
Scylla has a lot more to say in the SL forum thread and if you are interested in identity issues in Second Life it's worth a read.
" “Queering” in this sense is really a process of “making strange,” a kind of shifting or even distortion of perspective that forces us to perceive anew, and in different ways, objects, ideas, and socially-constructed conceptions that we otherwise take for granted. "
Scylla then argues that this queering process is under threat by social networking such as facebook where one's "real life" identity becomes paramount as well as by groups requiring gender verification via SL voice.
The threats posed by social networking and beyond that, the threats posed by facial recognition software and other technologies is something that I have been thinking about. To me the threat of such systems is that they threaten to take away any sense of sanctuary that one might want online to explore by trying on other identities. Now I don't believe for a second that I have expectation of absolute privacy online but there should be room for relatively safe spaces where a person has some control over what information from these identities they wish to link to their real life information.
For transgender people, this can present a problem because there is the desire and for some the need to keep their transgender issues private, and at the same time be able to talk and share with other people including those outside the transgender community. In my case I am a professor and generally keep my transgender identity separate from my work life. But as a professor I am told "to be authentic" by academic theoreticians and to me being authentic means presenting myself as an integrated whole.
Of course in real life, we take on specific roles but to me the quest for integration implies that I don't keep my gender dysphoria suppressed-been there most of my life and that path is inherently destructive. Besides as professor-I can and do maintain a male persona at work-but unless in my private time I am going to relegate my gender expression to the shadows some bleed through is inevitable. Students do from time to time see me outside of class as a female. So my strategy is not to keep my other self hidden but keep my presentation separate enough so as not to upset the gender binary natives and yet reveal this aspect of my psyche in a sort of matter of fact way. I am for instance co-advisor of my school's GLBT student group and also am a Safe Space trainer for my campus and I can't exactly be hidden there. The whole idea is to open up some psychological space for myself.
Certainly students can find out about me. Now returning to SL, if you check out my profile you will a picture of me in SL but also there is a real life picture of me as I look in RL. When I teach, work, or shop in SL, Simone is my expression-sort of an extended phenotype. She is the face my biology students see when we go into SL. I did create a male AV which I use only rarely. Why should I bring the dysphoria I feel in first life into Second Life? To me that makes no sense. My experiences in SL as Simone have generally been good. I guess most people who might other feel threatened by my alternate identities appreciate the transparency or they don't find a short Japanese -Creole female AV in a Kimono to be threatening or desirable as a SL pick up.
One of my best experiences happened the other Spring when I was on sabbatical and working in SL. One day a strange male IM'd me in SL, and as I normally do, refused the IM since he did not state what he wanted. Well he persisted and on his third attempt said "Paul it's XXXXXX". Now it turns out that XXXXXX was an old friend from South America whom I had lost track of for about 15 years. At any rate he had googled my first life male name, found this blog and made the connection.
He asked me if I was gay since I have a female AV so I took the time to explain the issues I have and even show him a picture of myself "en femme" in real life. For the record, dear reader, "Paula" is pretty conservative in dress-not pick up material at all. But this fellow knows me in first life and my colleagues and friends have pretty much stuck with me. So my friends allow me an oasis where I can be more myself. That gets me through the week sometimes.
Yet even me being relatively transparent feels threatened by social network technology. First all of the sudden my RL "official" identity becomes key-I was dragged kicking and screaming into Facebook by my son who insisted that this how he and his friends communicate. Plus enough of my colleagues are on FB that my morning coffee ritual is to look at FB first rather than opening my campus E-mail. But I was a bit disturbed when FB kept insisting that I had to give my sex as male or female else how could people find me? Ya right. Fortunately FB stopped that nonsense. Maybe they imputed it from my RL name or from the funky stuffed caterpillar that currently graces my FB profile.
Now I really don't mind FB or SL having my legal ID information but why should this be the primary thing for a profile. Why can't FB allow me to establish a profile at variance with my legal identity if by doing so I am giving a more authentic face to myself? Fortunately in the circles I run in-even SL work related circles have not insisted in any sort of voice or verification of gender which would in my case be a verification of assigned gender based on the fact that my gonads produce microgametes with tails (i.e. sperm). SL provides still an oasis for me to the degree that my assigned gender or even my male name is not an issue.
Voice verification, linking SL to other social networks etc threaten the informational oasis because all of the sudden it become too easy for "queering" information to leak out to people who don't know me and may not be so willing to set aside their biases about people who are transgender. Rather than being like a large city where anonymity serves as a buffer against judgmental busy bodies, making first life assigned gender markers etc makes the net even more a city of judgmental busy bodies where the gender binary is enforced and those of us who don't fit are relegated to the shadows of the closet.
Scylla has a lot more to say in the SL forum thread and if you are interested in identity issues in Second Life it's worth a read.
Saturday, August 28, 2010
Wiki on SL hardware requirments...
Torley Linden has just started a Wiki covering hardware requirements for Second Life. He provides generic advice for selecting computers running the major OS's and graphics cards. Definitely worth a look if you are getting a new computer.
http://wiki.secondlife.com/wiki/Choosing_a_computer
http://wiki.secondlife.com/wiki/Choosing_a_computer
Tuesday, July 20, 2010
Student activity at University of New Orleans
Today I visited the University of New Orleans in Second Life, where Stephen Gasior (SL Stephen Xootfly) showed off his student's work in Second Life. The assignment was to select an animal and in the space of a three panel display present information about the animal's natural history, classification and phylogeny and distribution. These students are in a non majors class and did a fine job with their assignment. So you might go on over to the University of New Orleans region and have a look. You can start your tour and get a map here:
http://maps.secondlife.com/secondlife/Louisiana%20Regents/53/60/25
But it's just as much fun to wonder around. Here are a few representative displays:



I really liked how he kept the assignment simple and focused-no building was required of the students but they did have to design their own layouts. Steve brought in judges-yours truly was supposed to be one but of course misread the starting time.
Great job students!
http://maps.secondlife.com/secondlife/Louisiana%20Regents/53/60/25
But it's just as much fun to wonder around. Here are a few representative displays:



I really liked how he kept the assignment simple and focused-no building was required of the students but they did have to design their own layouts. Steve brought in judges-yours truly was supposed to be one but of course misread the starting time.
Great job students!
Friday, July 2, 2010
An SL Biology Event-call for volunteers
I just received a note from a Biology professor who is asking for volunteers to help access from student projects in Second Life.
Stephen Gasior(SL=Stephen Xootfly) writes:
Dear Biologists-
Hi. I am teaching a nonscience majors biology class in Second Life this summer. I am having my students make a presentation board about an animal. Basically 3 static textures. I am going to grade the content, but I would like to have biology faculty come talk to them about it. You can also note that they seem to know what they are talking about and confirm that they did the work. In other words, if you can tell me whether they should pass/fail the assignment.
Preferably, I would like to have other university or college faculty with a background in biology. If you would like to volunteer, please send me a link to your faculty profile page.
The event will take place in SL on Tuesday July 20th from 12:40 to 1:40 CST (10:40 to 11:40 SLT). If you are interested in helping me out, please let me know. By July 15th. Location will be on the Louisiana Board of Regents Island (look in my profile).
Thank you.
Stephen Gasior
sgasior@uno.edu
Stephen Xootfly in SL
Sounds like fun and its on a Tuesday when I am not teaching.
Stephen Gasior(SL=Stephen Xootfly) writes:
Dear Biologists-
Hi. I am teaching a nonscience majors biology class in Second Life this summer. I am having my students make a presentation board about an animal. Basically 3 static textures. I am going to grade the content, but I would like to have biology faculty come talk to them about it. You can also note that they seem to know what they are talking about and confirm that they did the work. In other words, if you can tell me whether they should pass/fail the assignment.
Preferably, I would like to have other university or college faculty with a background in biology. If you would like to volunteer, please send me a link to your faculty profile page.
The event will take place in SL on Tuesday July 20th from 12:40 to 1:40 CST (10:40 to 11:40 SLT). If you are interested in helping me out, please let me know. By July 15th. Location will be on the Louisiana Board of Regents Island (look in my profile).
Thank you.
Stephen Gasior
sgasior@uno.edu
Stephen Xootfly in SL
Sounds like fun and its on a Tuesday when I am not teaching.
Thursday, May 20, 2010
Been Kind of Busy with First Life
Well some first life projects took over for about a month...but finally the semester is just about over. Yesterday I, or rather my meat avatar, met with the our IT people about refreshing our colleges's island to accommodate projects and make the island easier to use (yea!). So to ease back into SL, I decided to revamp my JCCC office to make it cleaner in appearance, cut down on prim use turn it into more of a floating residence. This is because we are going to flatten the topography and I want my ground space free for my evolution critters.
Speaking of which now I can get back to that project. Yea!
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