Here are three of my attempts. My first attempt is on the left and my latest attempt is on the right.
Of course I had to make my own little tide pool. Which resides some where in the cloud or mirrored to my home machine, alas in-silico.
This is a blog about the use of Second Life in teaching science, especially biology. It was begun to document my Second Life activities and development efforts leading up to and including my Sabbatical in Spring 2009. But the fun continues.



Well some first life projects took over for about a month...but finally the semester is just about over. Yesterday I, or rather my meat avatar, met with the our IT people about refreshing our colleges's island to accommodate projects and make the island easier to use (yea!).
As noted in my last post I was finding all sorts of problems with my region. Turns out that these were due to two things. First to control my critters I was killing them off bu broadcasting a commmand that triggers the llDie() function. But too many prims dying at once was messing up the asset server.
Just down the road from my project is this collection of marvelous insects made with scupted prims...and they are flyable according to the menu options. But I guess you have to be the owner to fly them.
This is the first progress report on what's going on with my OpenSim Artificial Life/Evolution simulation introduced in this post.
In building my protein synthesis model, I really don't want to use more prims than needed. At the same time I want to display the results in a more interesting way than than as a string. So I have been playing with a particle system.
My protein synthesis functions, got me thinking about developing an animated model of protein synthesis that actually does transcription and translation and so I have been trying to figure out a good way to do this. The figure shows a animated prototype for an operon that I have been working on. The model loosely mimics the behavior of the repressor protein and inducer of the lac operon as well as the RNA polymerase.
This view shows the repressor protein not on the operator allowing the RNA polymerase to begin transcription. As the polymerase moves down the coding region the transcript (yellow) grows.
When the RNA polymerase reaches the terminator part of the operon the polymerase detaches, the RNA detaches and the small ribosomal subunit (brown) attaches to the start of the start of the transcript.
Chromosome Build at JCCC site. This is part of the evolution unit being installed at the JCCC site. It currently includes the human chimp ideograms courtesy of ENSI. You can see two of my real simple viewers, the one on the left with some narrative and the one on the right with the human chimp chromosome ideograms.
As part of my evolution build I wanted to have an activity related to chromosomal rearrangements. We know these are important in evolution, some of the clearest examples are in our own evolutionary history. So I developed a series of human chromosomes similar to those over at Genome Island.
It's probably hard to see what's going on here. But the big white structure in the center represents huna chromsome 1, and the chimp chromsomes with regions of synteny for human chromosome 1 are shown to the left and right. Human chromosome one has synteny with most of chimp chromosome 1 with just a little region of synteny with chimp chromosome 2A and chimp chromosome 10.
This shows prophase, prometaphase, metaphase, anaphase and telophase. You can see me in the bottom of the picture. Each of the "cells" is 10m in diameter.
Speaking of collaborative activities, I also tweaked my predator natural selection module and installed it on my college land site. The module is packaged appropriately with a velociraptor texture so hopefully student predators will get in to the spirit of things.
Now that I have my drift and selection modules in hand, the next goal is to working on activities that can be fit around them. I know this is a bit backwards on the surface, but what I want to focus on in my evolution module is mainly the agents of evolution. These are basically:
To house the activities related to these agents, I have deviated from my photosynthesis and genetics design and come up with a series of open activity arenas. Each one will have a sensor driven script for tracking visitors, an simple activity rezzer of my own design, built into one of the corner posts. Rather than use my Carmine land, I am building the agents of evolution site at my College's island. The design challenge is to work with in a 281 prim limit.
Oh and my goal is to have this done by May 7th. At least now I can focus on design more rather than the arcanity of the LSL's llfrand function and other such issues. Plus I will have two radically different design approaches to compare, the module in a box approach of my photosynthesis and gentics builds versus my more open arena centered approach.
Well no, how about 30 Caminalcules after selection favoring a recessive allele for 8 generations. The natural selection module beta is finished and works very well. The basic strategy is to have the user or users act as visual predators removing camis from the population. The module might for instance be on a certain background where some cami phenotypes are real obvious while others are not.
No need to panic. I sent Max Chatnoir a pair of them for her to break as a beta tester, which she very nicely did in about 1 minute. So made some changes based on her feedback. The Caminalcules can now do various modes of inheritance and can either mate with each other of self fertilize as any proper organism for genetic studies ought to be able to do. Did I mention they also do linked genes? The picture show Max with her first brood. There had been a problem with permissions which caused a bit of grief until I tracked the problem down.