Showing posts with label SLPro. Show all posts
Showing posts with label SLPro. Show all posts

Thursday, February 25, 2010

SLPro Conference Day 3 Invasion!

Just down the road from my project is this collection of marvelous insects made with scupted prims...and they are flyable according to the menu options. But I guess you have to be the owner to fly them.








The Dragonfly is spectacular!
















The builder by the way is Strat Inshan.

Wednesday, February 24, 2010

SLPro Conference Day 2

My humble entry into the Shared Media competition.

Don't expect to win the $L 10,000 but I had fun putting together a little chi square demo showing how Google's Spreadsheet can be used on a prim. The hard part was working around the limitations of Google's Spreadsheet.

Sorry Google, you may be taking over the world but you ought to spend some time improving your spread sheet especially protections. I can't believe your programmers couldn't figure out how to protect just part of a spreadsheet!

I finally figured out that I can protect my original spreadsheet and have people access it and copy it and just work with the copy.

Grrrrrr......

Tuesday, February 23, 2010

SLPro Conference Day 1: A Rocky Start but...

The key note got off to a rocky start with most participants not able to get audio and video for much of the time. But the big announcment is SL's Viewer 2 which we get to preview! Looks like a cleaner interface and my impression is that Viewer 2 renders graphics more rapidly than the current viewer.

But what is really cool is the viewer's shared media feature. One thing that I and other "content devlopers" in Second Life have groused about is the inability to display interactive sorts of media such as, well web pages. With the current Second Life viewer the user can display a web page by replacing using the llLoadUrl function but you can't interact with it. But now you can.

After the keynote we got to play for example with a drawing program and we could all interact with it in real time even though it was displayed as a texture on a prim. If you use a web page as a texture you can not only see the web page but you can scroll through the web page and even open new links just as with a standard browser!

Ahhh but there is more. Currently when you display a web page it uses you're parcel media feature which means only one medium per parcel. So if you are a teacher and want to display say multiple web pages you can't have them all display at the same time unless you subdivide your parcel into smaller parcels. Now you can!

This is a big deal for SL content providers and really integrates SL with the web. I just had to try it and works as advertised. So this image shows two of my blogs on separate prim's and these are all on the same parcel. You can do the same thing with media such as Flash sites opening up a new potential for gaming in SL.

I have just started working with this feature so don't have more to say about it...but it looks like web on a prim is here finally. and I think it is really going to improve the immersive experience in Second Life. I can almost forgive the keynote glitches for this.

Monday, February 22, 2010

NMC SL Pro Conference...

The NMC SL Pro conference begins tomorrow and I will be there in amongst my first life teaching and meetings so I think my laptop will be my special friend through Thursday. The focus is on scripting...so hope to get some good tips. The schedule is here:

http://www.nmc.org/2010-slpro/program