Thursday, August 8, 2013

A Tide Pool in Kansas?

Ocean life has always held a fascination for me, something I suspect is not uncommon among those of us who end up as biologists. My mother gave me some of Rachel Carson's books, the The Sea Around Us, The Edge of the Sea and several trips to Cape Cod imprinted the smells, sites and creatures of the sea. So of course as part exploring Blender and mesh had to make something with tentacles. I didn't think I was ready to tackle squid or octopuses so decided on sea anemones. Easy enough right...well it took 2 days to get something that looked sort of like a sea anemone.

Here are three of my attempts. My first attempt is on the left and my latest attempt is on the right.

 The first attempt was not meant to be realistic and I had all sorts of trouble with painting the seams out. Both the second and third attempts are more realistic, which ironically was easier than what I tried to do in my first attempt.  The tentacles were done using extrude, scale and translate tools in the mesh editor. There are I think other ways to do tentacles but I decided to stick with the the tools I best understood. The last one is still has some seam issues but pretty minor.

Of course I had to make my own little tide pool. Which resides some where in the cloud or mirrored to my home machine, alas in-silico.

Friday, August 2, 2013

Playing with Light

Today I visited Paislee Myrtle's Dragon's Teeth site which is a wonderfully lit world as shown here:

This led me to do some lighting in Simone's World. Here is the result which is not nearly as well crafted as her world but I had fun with this.

By the way she is in a group called the Devokan Story Tellers. This link is to her Kitely World Page.

This world is free to visit and lots of the materials are copy-able. In fact I could not resist the group of fern fiddleheads just to the left of where I am in the second picture. 

My Kitely World is still not open for you can't see my experiments with OpenSim physics or me accidently donning a giant orchid.

More about the Devokan Story tellers is at Danko's blog:

Thursday, August 1, 2013

Slowly getting the hang of Blender

Last night I learned how to better use the sculpt tool in Blender including showing the edges which makes the grab tool MUCH easier to work with, and also how to do symmetry across an axis so I can do things such as these orchids: