Saturday, July 27, 2013

Framework for a tree

Yesterday I decided to try something a bit more ambitious in mesh-namely to make a tree with blender. So I started with an isododecahedron sphere and uses a series of selects, extrusions, and rotations came up with this framework. I didn't texture it but simply added a reddish material since I was more curious as to how well something like this would be handled in Open Sim. No problem as it turns out.



Here is my tree's framework on my Kitely test site.  Hopefully I can get to the leaves soon.

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